package com.project.game;

import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;

import javax.swing.JPanel;

public class Enemy {
	private JPanel scene; // scene	
	private Image image; // image
	private Point position; // 위치
	private int speed; // 속도
	private Rectangle collisionArea; // 충돌영역
	
	
	public JPanel getScene() {
		return scene;
	}
	public void setScene(JPanel scene) {
		this.scene = scene;
	}
	public Image getImage() {
		return image;
	}
	public void setImage(Image image) {
		this.image = image;
	}
	public Point getPosition() {
		return position;
	}
	public void setPosition(Point position) {
		this.position = position;
	}
	public int getSpeed() {
		return speed;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public Rectangle getCollisionArea() {
		return collisionArea;
	}
	public void setCollisionArea(Rectangle collisionArea) {
		this.collisionArea = collisionArea;
	}


}
